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. : rich's bit : : bradders.org : .

SHET viewer for file "MICRO/REST/REST2.DAT", offset 517294

Not all the info in the SHET is shown here. I can't seem to get the HTML tables to display without a minimum row spacing, so some of the sheets have gaps in. Currently using a heuristic to guess at the locations of the Sheets.

Found 22 sheets

Many sheets have metadata arrays, with one 8-byte entry for each texture square. This page can only show one byte plane from those arrays at a time. Please choose one of the following:

Header

unknownunknown???sheetCount
restobjs.def resttims.def 1500122

[201] tabltop1 at 517327

XYZZ1rXrYrZZ2WidthHeightXSYS
000000001414264264

ABCDE
10010

Flat continues at 518155 for 2072 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000504088000
00000080000000
00000000000000
00000000051000
00008400015000
05500500000000
01800000000000
05000000000000
008000c5000000
00000081000000
008c0088000000
00080000000000
00080008800000
00800001180000

Now objects and weapons at 519725

ObjtCount
21
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
00-20480105725060049110
001880194630700026110
00-19160225131510026110
0000102631580036110
0000277315410025110
-4-435-102402831197004401-50
-100025652500037010
0-10-160402440864001411-20
004150755175000911-10
00490114411430039110
004901954577003011-20
-726-2050178424660010110
00-885014183070002811-20
01-13101936568002911-50
-190-146011491783003311-20
-210-146015101859001111-20
0000167926510016110
001702244224700811-20
000041139135302010
263520034201052-6204500-35
126330212427040026110
WeapCount
3
SomethingTypeXposYposZPosZero
1012703162200
511564878-300
212273279900

[202] tabltop2 at 520227

XYZZ1rXrYrZZ2WidthHeightXSYS
470000000001414264264

ABCDE
10010

Flat continues at 521055 for 1860 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000180000000
00080848000000
00000800000000
0000c580000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000

Now objects and weapons at 522625

ObjtCount
13
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
00005960544003011-18
-20-172506834421001411-15
-9-1200005508526001311-15
-1200523611500022110
-121140060831167001511-10
00170656119750047110
003620689120710048110
003620719315990039110
003620505315070039110
-107330715628630061120
00-466058563382002010
0000427213154020150
-12-297004957267-5304600-30
WeapCount
0

[203] rampety1 at 522915

XYZZ1rXrYrZZ2WidthHeightXSYS
4812-25-14800309-35011354310

ABCDE
10001

Flat continues at 522963 for 14 bytes

12
106255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

4

Now objects and weapons at 522973

ObjtCount
0
WeapCount
0

[204] rampety2 at 522977

XYZZ1rXrYrZZ2WidthHeightXSYS
28603137004422047011360238

ABCDE
10001

Flat continues at 523025 for 14 bytes

12
56255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 523035

ObjtCount
0
WeapCount
0

[205] rampety3 at 523039

XYZZ1rXrYrZZ2WidthHeightXSYS
3274771-300-3670011345298

ABCDE
10001

Flat continues at 523087 for 14 bytes

12
156255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

4

Now objects and weapons at 523097

ObjtCount
0
WeapCount
0

[207] baguett2 at 523101

XYZZ1rXrYrZZ2WidthHeightXSYS
3527821-165000003460064


D=5

D=5

D=20

D=5

D=5

D=20
ABCDE
11101

Flat continues at 523193 for 102 bytes

12
216255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

880
880
880
000

Now objects and weapons at 523291

ObjtCount
0
WeapCount
0

[208] floorsht at 523295

XYZZ1rXrYrZZ2WidthHeightXSYS
-5708-4747150000000181610001000


D=50

D=50

D=50

D=50

D=50
ABCDE
10010

Flat continues at 524491 for 2376 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

800000000000000000
000000000000000000
800000000000000000
000000000000000000
800000000000000000
000000000000000000
000000000000000000
000000000000000000
000000000000000000
000000000000000000
000000000000000000
000000000000000000
000000000000000000
000000000000000000
000000000000000000
000000000000000000

Now objects and weapons at 526797

ObjtCount
3
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
0087201278449315000511100
00-131601650-75915000511100
00-84606188-66515000511100
WeapCount
0

[209] sidesht1 at 526867

XYZZ1rXrYrZZ2WidthHeightXSYS
369600010240-20470156264264


D=24

D=65521

D=12

D=24

D=65521

D=12

D=65505

D=10

D=65526

D=7

D=65516

D=65505

D=10

D=65526

D=7

D=65516

D=65505

D=10

D=65526

D=7

D=65516
ABCDE
01110

Flat continues at 527271 for 6 bytes

123456
000000

[210] sidesht2 at 527277

XYZZ1rXrYrZZ2WidthHeightXSYS
36963696000102410240156264264


D=16

D=16

D=24

D=65521

D=12

D=65524

D=5

D=65533

D=2

D=65535

D=65534

D=5

D=65524

D=25

D=65512

D=16

D=24

D=65521

D=12

D=65524

D=5

D=65533

D=2

D=65535

D=65534

D=5

D=24

D=65521

D=12

D=65524

D=5

D=65533

D=2

D=65535

D=65534

D=5

D=20
ABCDE
01110

Flat continues at 527681 for 6 bytes

123456
000000

[211] sidesht3 at 527687

XYZZ1rXrYrZZ2WidthHeightXSYS
0369500-1024000156264264


D=20

D=20

D=20

D=16

D=65519

D=8

D=65532

D=2

D=1

D=65531

D=10

D=65521

D=24

D=65514

D=20

D=16

D=65519

D=8

D=65532

D=2

D=1

D=65531

D=10

D=25

D=65512

D=16

D=65519

D=8

D=65532

D=2

D=1

D=65531

D=10
ABCDE
01110

Flat continues at 528091 for 6 bytes

123456
000000

[212] sidesht4 at 528097

XYZZ1rXrYrZZ2WidthHeightXSYS
00000-1024-10240156264264


D=20

D=65521

D=8

D=65531

D=2

D=1

D=65532

D=9

D=65522

D=20

D=65517

D=18

D=20

D=65521

D=8

D=65531

D=2

D=1

D=65532

D=9

D=65522

D=20

D=65517

D=18

D=24

D=65514

D=20

D=65521

D=8

D=65531

D=2

D=1

D=65532

D=9

D=65522

D=20

D=65517

D=18
ABCDE
01110

Flat continues at 528501 for 6 bytes

123456
000000

[213] chair001 at 528507

XYZZ1rXrYrZZ2WidthHeightXSYS
1042-917282000290011955920


D=65522
ABCDE
10000

Flat continues at 528555 for 14 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 528565

ObjtCount
0
WeapCount
0

[214] chair002 at 528569

XYZZ1rXrYrZZ2WidthHeightXSYS
18084791282000-1907011955920


D=65522
ABCDE
10000

Flat continues at 528617 for 14 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 528627

ObjtCount
0
WeapCount
0

[215] sidesht5 at 528631

XYZZ1rXrYrZZ2WidthHeightXSYS
839600010240-20470156264264


D=65509

D=24

D=65516

D=65509

D=24

D=65516

D=65505

D=4

D=65525

D=8

D=65515

D=65505

D=4

D=65525

D=8

D=65515

D=65505

D=4

D=65525

D=8

D=65515
ABCDE
01110

Flat continues at 529035 for 6 bytes

123456
000000

[216] sidesht6 at 529041

XYZZ1rXrYrZZ2WidthHeightXSYS
83963696000102410240156264264


D=65509

D=23

D=20

D=65509

D=23

D=20

D=65516

D=10

D=65525

D=27

D=65517

D=65516

D=10

D=65525

D=27

D=65517

D=65516

D=10

D=65525

D=27

D=65517
ABCDE
01110

Flat continues at 529445 for 6 bytes

123456
000000

[217] sidesht7 at 529451

XYZZ1rXrYrZZ2WidthHeightXSYS
4700369500-1024000156264264


D=65521

D=16

D=65521

D=9

D=65511

D=65521

D=16

D=65521

D=9

D=65511

D=65521

D=16

D=65521

D=9

D=65511
ABCDE
01110

Flat continues at 529855 for 6 bytes

123456
000000

[218] sidesht8 at 529861

XYZZ1rXrYrZZ2WidthHeightXSYS
47000000-1024-10240156264264


D=65520

D=8

D=65520

D=24

D=65513

D=65520

D=8

D=65520

D=24

D=65513

D=65520

D=8

D=65520

D=24

D=65513
ABCDE
01110

Flat continues at 530265 for 6 bytes

123456
000000

[219] chair003 at 530271

XYZZ1rXrYrZZ2WidthHeightXSYS
5840-1173282000-165011955920


D=65514
ABCDE
10000

Flat continues at 530319 for 14 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 530329

ObjtCount
0
WeapCount
0

[220] glasssht at 530333

XYZZ1rXrYrZZ2WidthHeightXSYS
245575-1930000011234400

ABCDE
10001

Flat continues at 530381 for 14 bytes

12
206255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 530391

ObjtCount
0
WeapCount
0

[221] glasssy1 at 530395

XYZZ1rXrYrZZ2WidthHeightXSYS
2545114-1300-430001130120

ABCDE
10001

Flat continues at 530443 for 14 bytes

12
206255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 530453

ObjtCount
0
WeapCount
0

[222] menu_sht at 530457

XYZZ1rXrYrZZ2WidthHeightXSYS
70122602-8000289011840596

ABCDE
10001

Flat continues at 530505 for 14 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 530515

ObjtCount
0
WeapCount
0

[223] bagette1 at 530519

XYZZ1rXrYrZZ2WidthHeightXSYS
365649-1650001103459064


D=10

D=10

D=20

D=10

D=10

D=20
ABCDE
11101

Flat continues at 530611 for 531451 bytes

12
236255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

880
880
880
000

last sheet: printing waypoint table at 530709:

last sheet was preceeded by a bump array. ptr++

Next int16 is 0, assuming array of 2*0 bytes:

ImgCount
2048
Attempted to read outside file! Offset=544762 len=8