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Notice: Undefined index: dump in /home/bradders/public_html/MMs/SHETviewer.php on line 27
. : rich's bit : : bradders.org : .

SHET viewer for file "MICRO/BREAKY/BREAKY5.DAT", offset 626088

Not all the info in the SHET is shown here. I can't seem to get the HTML tables to display without a minimum row spacing, so some of the sheets have gaps in. Currently using a heuristic to guess at the locations of the Sheets.

Found 18 sheets

Many sheets have metadata arrays, with one 8-byte entry for each texture square. This page can only show one byte plane from those arrays at a time. Please choose one of the following:

Header

unknownunknown???sheetCount
bkfobjs.def bkftims.def 2390700118

[201] bkftable at 626119

XYZZ1rXrYrZZ2WidthHeightXSYS
000000002424256256

ABCDE
11010

Flat continues at 628467 for 5606 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

011100000000000000000003
015400000011100000000133
01c400000011100000000003
000000000011000000000000
000000880000000000000000
000000080000000000000000
000000080500000000000000
000000110480000000000000
000000151800000010000000
000000110000000440000000
000500000000000000000000
005110000000100000000000
000000000001110000000000
014400000011110000000000
01c400000001011100000000
011000000000015110000000
001000000000000000000000
000000000000000110000000
000000000000000111000000
000000000000000000000000
000000000000000000000000
000001110000000000000000
000001100000000001000000
000081100000000011100000

Now objects and weapons at 633077

ObjtCount
44
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
00-820356043880025110
001483023442626-294039000
00-12190254925780038110
0000163753090014110
05-14650177214070016110
05-14650450754180015110
05-146504859677001411-10
00-180011662684009110
00-1800954952002110
00102809273200002110
-101899023575482001411-10
-10-18980376954840026110
0012110346610580013110
005500472216910015110
-10-346052991111001411-10
00-313028613196009110
01-12240192932130010110
000027750285272955409010
0000187827720018110
008980316338260013110
00-5160355028390028110
000087039480016110
00-14820108853220019110
-11246043943530025110
0089701846308007000
0020360236336007000
00203602473386007110
00100902217596300700-20
00-1305888565700700-20
0016202430349001411-10
00-110016091840020110
0-1-12901906777002711-10
-422900284713770028110
00562052995751009110
005620482957400025110
00-122044074741007000
0025302512429009110
-11-1230147321280014110
-11-12303921322001411-10
-11-14840314055810015110
00-485028194810006110
00181045082830027110
00181021721903001511-10
001483056627540015110
WeapCount
2
SomethingTypeXposYposZPosZero
1313203325500
911471103400

[202] floorsht at 634073

XYZZ1rXrYrZZ2WidthHeightXSYS
-2848-31521000000004040300300

ABCDE
10010

Flat continues at 640517 for 12972 bytes

12
1000

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
000000000000000000000000000ffff000000000
0000000000000000000000000000fff000111000
0000000000000000000000000000fff000000000
00000000000000000000000000000ff000000010
0000000000000000000000000000000000000011
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000001
0000000000000000000000000000000000000001
0000000000000000000000000000111111000000
0000000000000000000000000000111811000010
0000000000000000000000000000111111000000
0000000000000000000000000000110000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000

Now objects and weapons at 653319

ObjtCount
7
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
0085086581830100003011100
0052008433765100003601100
00-180086584841100002911100
101024063596006100002311100
10-182308038601310000311100
01-1417083473060100003111100
32-172107539622100001411100
WeapCount
1
SomethingTypeXposYposZPosZero
101872831759940

[203] ritewall at 653489

XYZZ1rXrYrZZ2WidthHeightXSYS
9152-3151-31400-1024-10240728167165

ABCDE
01010

Flat continues at 655837 for 6 bytes

123456
000000

[204] bbotwall at 655843

XYZZ1rXrYrZZ2WidthHeightXSYS
91528849-31401024020470728167165

ABCDE
01010

Flat continues at 658191 for 6 bytes

123456
000000

[205] ttopwall at 658197

XYZZ1rXrYrZZ2WidthHeightXSYS
-2848-3152-3140-1024000728167165

ABCDE
00010

Flat continues at 660545 for 6 bytes

123456
000000

[206] leftwall at 660551

XYZZ1rXrYrZZ2WidthHeightXSYS
-28438848-31400102410240728167165

ABCDE
00010

Flat continues at 662899 for 6 bytes

123456
000000

[207] sidenum1 at 662905

XYZZ1rXrYrZZ2WidthHeightXSYS
0614300-1024000253256256


D=6

D=65532

D=5

D=65528

D=5

D=65529

D=4

D=65532

D=6

D=65531

D=5

D=65533

D=5

D=65532

D=6

D=65530

D=6

D=5

D=65531

D=5

D=3

D=12

D=65528

D=10

D=7

D=65521

D=10

D=65522

D=8

D=65528

D=12

D=65526

D=10

D=65530

D=10

D=65528

D=12

D=65524

D=10

D=10

D=65526

D=10

D=6
ABCDE
01110

Flat continues at 663249 for 6 bytes

123456
000000

[208] sidenum2 at 663255

XYZZ1rXrYrZZ2WidthHeightXSYS
00000-1024-10240253256256


D=4

D=65530

D=6

D=65530

D=5

D=65531

D=7

D=65530

D=5

D=65531

D=7

D=65529

D=3

D=65531

D=6

D=65530

D=5

D=65531

D=6

D=65532

D=12

D=65526

D=8

D=65524

D=12

D=65524

D=10

D=65526

D=13

D=65524

D=10

D=65526

D=13

D=65523

D=6

D=65526

D=12

D=65524

D=10

D=65526

D=12

D=65528

D=12

D=65526
ABCDE
01110

Flat continues at 663599 for 6 bytes

123456
000000

[209] sidenum3 at 663605

XYZZ1rXrYrZZ2WidthHeightXSYS
614400010240-20470253256256


D=5

D=65530

D=4

D=3

D=65531

D=5

D=65532

D=4

D=65528

D=7

D=3

D=65532

D=4

D=65530

D=7

D=65533

D=5

D=65531

D=6

D=65530

D=5

D=65531

D=10

D=65524

D=8

D=6

D=65526

D=10

D=65528

D=8

D=65520

D=14

D=6

D=65528

D=8

D=65524

D=14

D=65530

D=10

D=65526

D=12

D=65524

D=10

D=65526
ABCDE
01110

Flat continues at 663949 for 6 bytes

123456
000000

[210] sidenum4 at 663955

XYZZ1rXrYrZZ2WidthHeightXSYS
61446143000102410240253256256


D=6

D=6

D=65529

D=4

D=65531

D=5

D=7

D=65530

D=65532

D=4

D=65531

D=7

D=65529

D=6

D=65531

D=7

D=65531

D=4

D=65530

D=5

D=65531

D=7

D=13

D=12

D=65522

D=8

D=65526

D=9

D=15

D=65524

D=65527

D=8

D=65526

D=14

D=65522

D=12

D=65526

D=14

D=65526

D=8

D=65524

D=10

D=65526

D=14
ABCDE
01110

Flat continues at 664299 for 6 bytes

123456
000000

[211] cheese01 at 664305

XYZZ1rXrYrZZ2WidthHeightXSYS
2847499100-2842381450011310200

ABCDE
10001

Flat continues at 664353 for 14 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 664363

ObjtCount
0
WeapCount
0

[212] placemt1 at 664367

XYZZ1rXrYrZZ2WidthHeightXSYS
91326-100000012306260

ABCDE
10001

Flat continues at 664419 for 22 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0
0

Now objects and weapons at 664437

ObjtCount
0
WeapCount
0

[213] placemt2 at 664441

XYZZ1rXrYrZZ2WidthHeightXSYS
1863457-100001147012306260

ABCDE
10001

Flat continues at 664493 for 22 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0
0

Now objects and weapons at 664511

ObjtCount
0
WeapCount
0

[214] placemt3 at 664515

XYZZ1rXrYrZZ2WidthHeightXSYS
45584720-10000-1921012306260

ABCDE
10001

Flat continues at 664567 for 22 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

4
4

Now objects and weapons at 664585

ObjtCount
0
WeapCount
0

[215] placemt4 at 664589

XYZZ1rXrYrZZ2WidthHeightXSYS
57285149-100000012306260

ABCDE
10001

Flat continues at 664641 for 22 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0
0

Now objects and weapons at 664659

ObjtCount
0
WeapCount
0

[216] placemt5 at 664663

XYZZ1rXrYrZZ2WidthHeightXSYS
22076114-100001036012306260

ABCDE
10001

Flat continues at 664715 for 22 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0
0

Now objects and weapons at 664733

ObjtCount
0
WeapCount
0

[217] plscemt6 at 664737

XYZZ1rXrYrZZ2WidthHeightXSYS
993375-100000012306260

ABCDE
10001

Flat continues at 664789 for 22 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0
0

Now objects and weapons at 664807

ObjtCount
0
WeapCount
0

[218] cookbook at 664811

XYZZ1rXrYrZZ2WidthHeightXSYS
8349309966000-520052190514


D=65496

D=65511

D=65496

D=65496

D=65511

D=65496
ABCDE
11101

Flat continues at 664895 for 639081 bytes

12
206255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000
00000

last sheet: printing waypoint table at 664977:

last sheet was preceeded by a bump array. ptr++

Next int16 is 0, assuming array of 2*0 bytes:

ImgCount
2816
Attempted to read outside file! Offset=677886 len=8