Notice: Undefined index: VRML in /home/bradders/public_html/MMs/SHETviewer.php on line 19

Notice: Undefined index: dump in /home/bradders/public_html/MMs/SHETviewer.php on line 27
. : rich's bit : : bradders.org : .

SHET viewer for file "MICRO/POOL/POOL2.DAT", offset 519454

Not all the info in the SHET is shown here. I can't seem to get the HTML tables to display without a minimum row spacing, so some of the sheets have gaps in. Currently using a heuristic to guess at the locations of the Sheets.

Found 18 sheets

Many sheets have metadata arrays, with one 8-byte entry for each texture square. This page can only show one byte plane from those arrays at a time. Please choose one of the following:

Header

unknownunknown???sheetCount
poolobjs.def pooltims.def 1500018

[201] poolsurf at 519487

XYZZ1rXrYrZZ2WidthHeightXSYS
52290000002814184192

ABCDE
10010

Flat continues at 521099 for 4254 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000800180000
0000000000000000008180800000
0000080008000000080800000000
0000800000000000008000000000
0008080008000000000000080000
0080800000000000000000000000
0808000000000000000000444000
8080000000000000000000080000
0800000000000000000000000000

Now objects and weapons at 524237

ObjtCount
50
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
-29940043542666-12902211-25
0000121214280036110
0010240129756008000
00102401291380006000
00102401292004007000
00001292628002000
0000129262800300400
00007532628006000
000013772628007000
000020012628008000
000026252628004000
00002625262800500400
000032492628006000
000038732628007000
000044972628009000
00-1024051212628002000
00-102405121262800300400
00-1024051212004006000
00-1024051211380008000
00-102405121756006000
00-204805121132002000
00-20480512113200300400
00-204804497132007000
00-204803873132009000
00-204803249132006000
00-204802625132004000
00-20480262513200500400
00-204802001132008000
00-204801377132007000
00-20480753132006000
001024012913300300400
0010240129133002000
0000265618540017110
00-10240107218640036110
00-1024088911690036110
00-10240129710020036110
00-1024010289230036110
00-102405355110036110
00-10240156914380036110
00-10240338513420036110
00-10240352816640036110
00-10240409112640036110
00-1024043989220036110
00-1024036808000036110
00-1024046554800036110
00-1024023995680036110
00-10240219314660036110
0000448118520036110
000081025430036110
00002557480036110
WeapCount
1
SomethingTypeXposYposZPosZero
11113821519-50

[202] pooledge at 525353

XYZZ1rXrYrZZ2WidthHeightXSYS
-254-248-106000003117192192

ABCDE
10010

Flat continues at 527505 for 4288 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

c000000000000008000000000001ccc
c480000000000888000000000088ccc
1800000000000000000000000000800
0800000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000220
0000000000000000000000000000220
0000000000000000000000000000220
0800000000000000000000000000220
8488000000000288800000048000220
4c10000000000288000000048000220

Now objects and weapons at 531723

ObjtCount
3
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
-276-110053242872-23502311-120
000053342809-10601011-50
00187044623041-9201401-100
WeapCount
0

[203] pool2trk at 531793

XYZZ1rXrYrZZ2WidthHeightXSYS
8943540000002814184192

ABCDE
10010

Flat continues at 533405 for 4276 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0800000000800800000000000000
8080000008000080000000008000
0808000080800800000000000000
0080800808000000000000000000
0008000080000800000000000000
0000080000008080000100000000
0000000000080800000000000000
0000000000808000000000000000
0000000008080000000000000000
0000000080800000000000000000
0080000008000000000000000000
0808000000000000000000000000
8080000000000000000000000000
0880000000000000000000000000

Now objects and weapons at 536543

ObjtCount
51
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
00-102405183696200300400
00-2048043749920036110
00-20480105550040036110
00-20480138654230036110
00-20480201848430036110
00-20480249448170036110
00-20480256151610036110
00-20480250558190036110
00-20480198862790036110
00-20480156661910036110
00-20480114561710036110
00-2048083165370036110
002690344766830036110
002690493364400012110
0000478758710017110
200015644846-74018110
2000367858020010110
0000476250270036110
0000457848350036110
0000347454110036110
0000273865630036110
00-2048014084444007000
00-204807804444006000
00102401525072008000
00102401525700006000
00102401526328007000
00007806956006000
000014086956007000
000020366956008000
00002664695600500400
000026646956004010
000032926956006000
000039206956007000
00-1024051766328006000
00-1024051765700008000
00-1024051765072006000
00-2048045484444007000
00-2048039204444009000
00-2048032924444006000
00-204802664444400500400
00-2048026644444004010
00-2048020364444008000
00102401524444002000
0010240152444400301400
002047051764444002000
-26820046006977-11002511-25
00001506956002000
0000130697600301400
00204705176444400301400
00-1024051746956002000
000045486956009010
WeapCount
1
SomethingTypeXposYposZPosZero
10113085074-50

[204] pool2edg at 537681

XYZZ1rXrYrZZ2WidthHeightXSYS
-2264068-106000003117192192

ABCDE
10000

Flat continues at 539833 for 4266 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0000000000000000000000000000c80
0000000000000000000000000000880
0000000000000000000000000000880
0000000000000000000000000000811
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000844
0000000000000000000000000000844
00000000000000000000000033500c4
0000000000000000000000008500880

Now objects and weapons at 544051

ObjtCount
2
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
10-142042247111-10603101-40
00180041314184-9501301-100
WeapCount
0

[205] jumprmp1 at 544099

XYZZ1rXrYrZZ2WidthHeightXSYS
421823920029200011280330

ABCDE
10001

Flat continues at 544147 for 14 bytes

12
156255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

5

Now objects and weapons at 544157

ObjtCount
0
WeapCount
0

[206] jumprmp2 at 544161

XYZZ1rXrYrZZ2WidthHeightXSYS
51902558-104027000011278350

ABCDE
10001

Flat continues at 544209 for 14 bytes

12
156255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

2

Now objects and weapons at 544219

ObjtCount
0
WeapCount
0

[208] floorsht at 544223

XYZZ1rXrYrZZ2WidthHeightXSYS
-3232-2899150000000141410001000

ABCDE
10011

Flat continues at 545051 for 1574 bytes

12
1441

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000800000
00000000800000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000

Now objects and weapons at 546621

ObjtCount
0
WeapCount
0

[209] jumprmp3 at 546625

XYZZ1rXrYrZZ2WidthHeightXSYS
446366954028700011278334

ABCDE
10001

Flat continues at 546673 for 14 bytes

12
156255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

8

Now objects and weapons at 546683

ObjtCount
0
WeapCount
0

[210] poolbot1 at 546687

XYZZ1rXrYrZZ2WidthHeightXSYS
-124-13512000000159368384

ABCDE
10001

Flat continues at 547271 for 1086 bytes

12
2000

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000

Now objects and weapons at 548353

ObjtCount
0
WeapCount
0

[211] poolbot2 at 548357

XYZZ1rXrYrZZ2WidthHeightXSYS
-87418812000000159368384

ABCDE
10001

Flat continues at 548941 for 1086 bytes

12
2000

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
800000080000000
000000000000000

Now objects and weapons at 550023

ObjtCount
0
WeapCount
0

[212] poolside at 550027

XYZZ1rXrYrZZ2WidthHeightXSYS
-12329351490-1024000124460240

ABCDE
00010

Flat continues at 550263 for 6 bytes

123456
000000

[213] poolside at 550269

XYZZ1rXrYrZZ2WidthHeightXSYS
54444241149010240-20470124460240

ABCDE
00010

Flat continues at 550505 for 6 bytes

123456
000000

[214] poolside at 550511

XYZZ1rXrYrZZ2WidthHeightXSYS
539729361490010241024064500240

ABCDE
00010

Flat continues at 550651 for 6 bytes

123456
000000

[215] poolside at 550657

XYZZ1rXrYrZZ2WidthHeightXSYS
5444722714900102510240134230240

ABCDE
00010

Flat continues at 550909 for 6 bytes

123456
000000

[216] poolside at 550915

XYZZ1rXrYrZZ2WidthHeightXSYS
-115-6414900-1024-1024064500240

ABCDE
00010

Flat continues at 551055 for 6 bytes

123456
000000

[217] poolside at 551061

XYZZ1rXrYrZZ2WidthHeightXSYS
-7672121500-1024000124460240

ABCDE
00010

Flat continues at 551297 for 6 bytes

123456
000000

[218] POOLSIDE at 551303

XYZZ1rXrYrZZ2WidthHeightXSYS
-77423515000-1024-1024064500240

ABCDE
00010

Flat continues at 551443 for 6 bytes

123456
000000

[219] POOLSIDE at 551449

XYZZ1rXrYrZZ2WidthHeightXSYS
5404-5715001024020470124460240

ABCDE
00010

Flat continues at 551685 for 541209 bytes

123456
000000

last sheet: printing waypoint table at 551691:

Next int16 is 12, assuming array of 2*12 bytes:

123456789101112131415161718192021222324
0xd0 0xd3 0xc8 0xca 0x9c 0xa0 0x7e 0x82 0x5e 0x62 0x31 0x35 0x10 0x15 0x90 0x97 0xaa 0xab 0xc2 0xc5 0xdd 0xe0 0x1b 0x1e
ImgCount
106
01
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105

Now an array of 6 byte camera locations at 558503

CamerPosCount
50
123456
88 f9 a8 00 0d 03
2e fc 30 02 9c 02
2e fc 34 01 04 03
00 00 00 00 97 04
5e 01 c2 01 97 04
26 02 fa 00 97 04
27 02 a9 01 88 01
64 00 32 00 84 03
ce ff 96 00 84 03
00 00 fa 00 84 03
00 00 00 00 f7 03
00 00 fa 00 f7 03
00 00 c2 01 f7 03
00 00 8a 02 f7 03
00 00 96 00 84 03
00 00 96 00 84 03
00 00 c4 02 f4 01
00 00 c4 02 f4 01
00 00 c4 02 f4 01
00 00 c4 02 f4 01
00 00 00 00 6b 03
00 00 fa 00 6b 03
00 00 c2 01 6b 03
00 00 8a 02 6b 03
00 00 c4 02 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 58 02
00 00 fa 00 58 02
00 00 5e 01 f4 01
00 00 c2 01 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
5f 01 c2 01 6b 03
26 02 c2 01 6b 03
0d 03 c2 01 6b 03
e8 03 c2 01 6b 03
ce 04 c2 01 6b 03
a2 fe c2 01 6b 03
da fd c2 01 6b 03
f3 fc c2 01 6b 03
18 fc c2 01 6b 03
00 00 00 00 f4 01

Now bump maps at 558805

BumpCount
199
01
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198

And 1897 more bytes..

1234567891011121314151617181920212223242526272829303132
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00

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